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Education & EdTech

Software used by a class of thirty is judged by its worst minute, not its best feature.

What we build here

  • Learning platforms that hold up on the school's network, on the school's devices
  • Assessment engines where the marking rules are legible to the person defending a grade
  • Institutional systems that admit staff are not the only users who matter

Where it usually goes wrong

Built and demonstrated on good hardware and a fast connection, then deployed into a room where neither is true. The feature works; the lesson does not.

How we approach it

The slow, old, shared device is the target rather than the fallback. If it works there it works everywhere, and the reverse has never once been true.

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This page describes how we work, not who we have worked for. Where we can name a client and show the result, we do it on the homepage and nowhere else.